PickBits Arcade SDK / live builds

The games are the proof.

Play the connected titles first. Behind each one, the PickBits Arcade SDK carries identity, cloud saves, achievements and score history from game to game.

5 integrations live one player account shared progression
SDK-connected titles

Five live integrations. Pick one.

Each game keeps its own mechanics and world. The SDK gives all five the same durable player layer for accounts, saves, achievements and score history.

What the SDK provides

Game code stays focused on the game.

The shared layer handles the account and progression concerns that otherwise get rebuilt—and drift—in every title.

One sign-on

A player signs in once at PickBits and carries a verified session into connected games.

pbArcade.getSession()

Cloud saves

Games persist versioned state per player, with explicit slots and timestamps for safe recovery.

pbArcade.save.write()

Achievements

Titles emit unlock events into one profile so progress remains visible outside the game.

pbArcade.achievements.unlock()

Leaderboards

Validated score submissions feed shared boards and each player’s dashboard history.

pbArcade.scores.submit()

Entitlements

Membership and title access resolve through one policy layer instead of custom gates in every build.

pbArcade.entitlements.check()

Observable events

A common event vocabulary makes saves, unlocks and failures traceable across the whole arcade.

pbArcade.events.emit()
Continue at PickBits Studio

The platform lives here. The worlds live there.

PickBits.ai documents the shared SDK and professional system design. PickBits Studio holds the complete playable library, individual game showcases, development builds and the ongoing arcade devlog.