One sign-on
A player signs in once at PickBits and carries a verified session into connected games.
pbArcade.getSession()Play the connected titles first. Behind each one, the PickBits Arcade SDK carries identity, cloud saves, achievements and score history from game to game.
Each game keeps its own mechanics and world. The SDK gives all five the same durable player layer for accounts, saves, achievements and score history.
The shared layer handles the account and progression concerns that otherwise get rebuilt—and drift—in every title.
A player signs in once at PickBits and carries a verified session into connected games.
pbArcade.getSession()Games persist versioned state per player, with explicit slots and timestamps for safe recovery.
pbArcade.save.write()Titles emit unlock events into one profile so progress remains visible outside the game.
pbArcade.achievements.unlock()Validated score submissions feed shared boards and each player’s dashboard history.
pbArcade.scores.submit()Membership and title access resolve through one policy layer instead of custom gates in every build.
pbArcade.entitlements.check()A common event vocabulary makes saves, unlocks and failures traceable across the whole arcade.
pbArcade.events.emit()PickBits.ai documents the shared SDK and professional system design. PickBits Studio holds the complete playable library, individual game showcases, development builds and the ongoing arcade devlog.